< Piiix detail for 'isometric castle' >





Rated 2.5 from 2 votes
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By asplitsecondstarted from existing image (but I had to re-enter my username ... bug?) -
By somatikhmm, not sure about that, could be... were you logged in? Persistent login is failing if you use piiix.com instead of www.piiix.com (vote for the issue on the feedback forum) -
By asplitsecondI always use www.piiix.com and was logged in (so if you didn't restart the server the last hour, something's fishy) ... anyway, I didn't have to log in afterwards to post comments either -
By asplitsecondand I've already used my votes on the feedback forum :p -
By somatiknow this picture reminds me of some obscure game ;-) -
By asplitsecondis it allowed to use PiiiX-created images for game documentation? ;-) -
By somatikwhy not, do you think you should be able to indicate the license for your image? (creative commons, ...) -
By asplitsecondindicate it here, or indicate it in my game documentation? -
By somatikhere, see feedback forum -
By asplitsecondCan something be called isometric when the angle is 60°/45° ?
It looks a bit more natural to me than the 60°/60° angles -
By somatikkeep experimenting with 3D projections -
By esgerbasically it doesn't matter if its 60/45 or 60/60 since they are technical projections where there is a difference in the need to convey 3D information in a 2D way when compared to other non-technical projections. Since the lines depicting depth are not converging, increasing depth does not suffer from loss of detail because of scaling. The feeling that you have that a 45/60 angle looks more natural than a 60/60 angle is probably due to it being closer to the non-technical - and more often used - head on 3D to 2D perspective mapping. -
By asplitsecondthanks for the extensive explanation ...
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