< Piiix detail for 'isometric castle' >

isometric castle
isometric castle
comments 13
asplitsecond
Oct 22, 2008

global 3d castle game grayscale isometric
yours

Rated 2.5 from 2 votes


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    started from existing image (but I had to re-enter my username ... bug?)

  • note By somatik

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    hmm, not sure about that, could be... were you logged in? Persistent login is failing if you use piiix.com instead of www.piiix.com (vote for the issue on the feedback forum)

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    I always use www.piiix.com and was logged in (so if you didn't restart the server the last hour, something's fishy) ... anyway, I didn't have to log in afterwards to post comments either

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    and I've already used my votes on the feedback forum :p

  • note By somatik

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    now this picture reminds me of some obscure game ;-)

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    is it allowed to use PiiiX-created images for game documentation? ;-)

  • note By somatik

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    why not, do you think you should be able to indicate the license for your image? (creative commons, ...)

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    indicate it here, or indicate it in my game documentation?

  • note By somatik

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    here, see feedback forum

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    Can something be called isometric when the angle is 60°/45° ?
    It looks a bit more natural to me than the 60°/60° angles

  • note By somatik

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    keep experimenting with 3D projections

  • note By esger

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    basically it doesn't matter if its 60/45 or 60/60 since they are technical projections where there is a difference in the need to convey 3D information in a 2D way when compared to other non-technical projections. Since the lines depicting depth are not converging, increasing depth does not suffer from loss of detail because of scaling. The feeling that you have that a 45/60 angle looks more natural than a 60/60 angle is probably due to it being closer to the non-technical - and more often used - head on 3D to 2D perspective mapping.

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    thanks for the extensive explanation ...
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